Independent project · Chess Sagas

Turning chess games into fantasy sagas.

Chess Sagas brings together chess and fantasy storytelling. I built a web experience where a game record becomes the starting point for a saga set in a world of opposing kingdoms.

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Chess Sagas website preview
Chess Sagas · Desktop website preview

The idea: give a game another life

A chess game already contains conflict, decisions, and turning points. Chess Sagas takes that record and presents it through a fantasy setting, giving players a different way to revisit a game.

The approach: build the experience around the game record

The starting screen centers on a field for a PGN—the text format used to record chess games—and a clear action to begin the saga. An introduction explains the setting before the user starts.

Dark backgrounds, gold accents, and the language of battle records carry the theme through the interface. The Hall of Records, Hall of Champions, Piece Codex, and world history provide additional places to explore.

What the app demonstrates

This project combines a focused input workflow with a themed interface and AI-generated storytelling. The site explains that generated sagas can contain errors and that new sagas are publicly visible by default, helping people understand the experience before they begin.

Explore the project

Take a closer look at the live experience.

Visit Chess Sagas (opens in a new tab)

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